sixteen drifters is a reflection on the nature of evil wrapped in a whimsical package. it is a collective project, and a kind of board game where no player, save for the makers, is aware of their role beforehand, or even that they are playing at all. each participant, with exception of the makers, is referred to as “drifter”. the makers make the first move by summoning other players. all that is left for them to do afterwards is to lie in wait. the rest is in the hands of the sixteen drifters. will they be able to take a small leap of faith and answer the summons?







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